Monday, June 20, 2011

UPDATE: Uber Update for TF2 Announced

Oh, hello. I didn't see you there. Do you play the PC and Mac video game developed by Valve Software known only as Team Fortress 2? Yes? Well, let me introduce myself.

My name is Chris "Colossal" Marshall. And I am here to talk to you about a new update for the PC and Mac video game developed by Valve Software known only as Team Fortress 2. The Uber Update has been announced today with day one being Mobster Monday. Months ago, me and my ol' chap Benjamin Henry created digital firearms and head decorative devices for the PC and Mac video game developed by Valve Software known only as Team Fortress 2.

Today, on the announcement page for the Uber Update for the PC and Mac video game developed by Valve Software known only as Team Fortress 2, the items that I created alongside Benjamin Henry were officially announced for release on the upcoming Thursday.

If you are an owner of the PC and Mac video game developed by Valve Software known only as Team Fortress 2 and would like to support me and my chap Benjamin Henry, the items will be up for sale in the in-game Mann Co. Store (in the PC and Mac video game developed by Valve Software known only as Team Fortress 2), and all money shall go towards us.

REVIEW: Edifice

Edifice is a semi-new Portal 2 map (my fault for not reviewing in a while, was having game issues) created by Omnicoder. Omnicoder is actually a good friend of mine, so this review is going to be a little hard to do.

The map features three main puzzles. The first one actually took me a long time to get right because when Omni makes a puzzle... It's brutal on the brain. The second room is a lot better. It's challenging in that you have to think, but easy enough that you don't constantly screw it up.

Finally, at the third and final puzzle, things get a lot harder. It starts out simple, sure, but the end can really confuse people who don't know what's going on. There's also a small world portal problem that sometimes occurs in the hallway. He uses world portals to make the hallway shorter than it really is so that the player doesn't have to spend too much time. But due to the error, you can sometimes see your whole portals through the walls.

All in all, this was a very good map with really nice puzzles. The only real problem with it is that there's no true "Aha!" moment that gives the player a satisfying result, making it seem not as fun as some other maps.

This map earns itself an 8/10 in my book and I can't wait for a new map by Omnicoder. Maybe one with a unique visual theme...

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