Thursday, May 26, 2011

REVIEW: Colours 1-2

The Colours map series is a new series of levels created by Ian Boswell. You may know him as "that guy who made that really long mod with the funny name and non-linearality" (Hetzchase Nailway).

The two maps I played are actually maps created for the cooperative game mode included with Portal 2. So I grabbed my friend WinstonSmith and played the first two maps (we had some trouble with the third, will review later).

MAP ONE
Map one started out... Well, different. You were on an exploding train thing with tons of pointless buttons. You leave the train and you're in a very yellow test chamber. Unfortunately, this map suffers from something all of IanB's maps suffer from. It doesn't have enough guidance. You have to basically hunt the cube in the map. And the fact there's a lady man thing screaming at you for the first ten minutes doesn't help.

But the puzzles were still nice. Flinging and blockers and pretty textures that look a little familiar... Map one gets an 8/10.

MAP TWO
Map two started out with me being face-to-face with some old textures I made a long time ago for Skinnycap's "Portal 2" map. It's fine, though, as these were just edited version of other people's textures.

So you move on into a giant room. The thing about this level is that it has too much going on. There's a whole wall with opening and closing doors that are there for no reason. Anyway, after me and W.S. solved the complicated flinging and moved into the next part, it was suddenly a lot easier. Stand on two buttons, fall through the floor. Solve a gel puzzle, go back up. Map two gets a 9/10.


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